We want to make a game, and now we are making a game. In real life, things are not always that simple… but it should be. In a normal case one could assume that to be able to come up with a game ide, to code the gameplay, to create all model assets, to design the menus, to organise events with playtesters, to remove all the bugs, and to finally release it would take knowledge from a previous experience or from an education. We don’t have that. All we have is an ambition to create our own games, and a dedication to not give up. If we don’t know how to do a particular thing (coding, modelling etc.) we search for tutorials on the web. If we can’t find a good tutorial, we keep working on it until we, through trial and error, get it to work, and after that we know how to solve that problem the next time we encounter something similar. Everything we do on our first game now, is a knowledge we will have for the next game. So we are making a game, because we want to make a game. It is that simple.